DB_CombatFlee_BlockedFor |
List of Characters for whom fleeing combat is blocked |
1 |
Character UUID |
– |
– |
– |
– |
DB_CombatFlee_BlockedInLevel |
Levels where fleeing is blocked |
1 |
String (Level Scenario ID) |
– |
– |
– |
– |
DB_CombatFlee_LastResortTrigger |
? |
2 |
String (Level Scenario ID) |
Start Point UUID |
– |
– |
– |
DB_CombatFlee_MinimumDistanceToFlee |
Minimum Distance (m) required to flee |
1 |
Integer |
– |
– |
– |
– |
DB_CombatFlee_WaitForCombatLeave |
? |
2 |
Character UUID |
UUID |
– |
– |
– |
DB_CombatGroups_CheckedDialog |
? |
2 |
UUID |
UUID |
– |
– |
– |
DB_CombatGroups_Iterator |
? |
4 |
Combat Group ID |
UUID |
? |
? |
– |
DB_CMB_StatusOnInit |
? |
2-4 |
UUID |
String |
Integer |
UUID |
– |
DB_DoNotChangeAttitudeAfterCombat |
Prevent attitude change on Character after combat. |
1 |
UUID |
– |
– |
– |
– |
DB_CombatStarted |
DB Boolean determining if Combat has Started |
1 |
Integer as Boolean |
– |
– |
– |
– |
DB_Was_InCombat |
? |
2 |
UUID |
? |
– |
– |
– |
DB_SwitchedCombat |
? |
2 |
? |
? |
– |
– |
– |
DB_Is_InCombat |
? |
2 |
UUID |
UUID |
– |
– |
– |
DB_CMB_RoundCounter |
? |
2 |
UUID |
Integer |
– |
– |
– |
DB_Downed |
List of Downed Characters |
1 |
Character UUID |
– |
– |
– |
– |
DB_CantTalk_IgnoreStatusesCombat |
? |
1 |
UUID |
– |
– |
– |
– |
DB_EnterCombatRequested |
? |
1 |
UUID String |
– |
– |
– |
– |
DB_CombatReact_AD_OnTurn |
? |
3 |
UUID |
UUID |
Integer |
– |
– |